Ardolis is a pirate base planet from Ratchet & Clank: Rift Apart. You are here to save Pierre and meet Captain Quantum, but to do so you will have to fight a band of pirates. Here we will walk you through the level, including how to pass the story, how to completeTreasure huntside quest and how to find itgold screw,Spybot, ePocket size.
Upon arrival, you will be greeted by a few pirates - at first only three, then more will arrive on ships. Eliminate them and remember that armored pirates need area of effect weapons that can attack them from behind, such as Topiary Sprinkler, Glove of Doom or Shatterbomb. Once solved, look through your binoculars and see Pierre Le Fer.
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Salwa Pierre Le Fer
Continue along the stretch of land you are on as this is a linear route. There are more pirates to fight along the way, but they are all much smaller. Also use explosive barrels and chests. When you reach the river, climb to the other side and jump over the broken bridge. Also, head to the next bridge, fighting the pirates, then go through the hole and enter the cannon. Hit it to eliminate the pirates and then jump on top of each other.
This will take you to the pirate barracks where you will fight a bunch of dinosaurs. Just kidding, you'll be fighting pirates. There are many of them. AoE weapons and heavy weapons should be used here. After clearing the barracks, leave and you can go up the ramp to reach Pierre Le Fer. But before that happens, head to the beachPocket size.
Pocket size 21-66-72
this is the only onePocket sizein Ardolis and gives you one of twoarmor elementsin Ardolis. In the dimension you have to assemble a series of different slingshots to reach the end. Exit and take the elevator back, then go up the ramp.
Derrube Pierre Le Fer
After clearing the gap, you'll reach Pierre Le Fer, but the quest isn't over yet. Once again, you will have to fight a band of pirates. They will continue to arrive in ships outside so watch out for that and prioritize guns in the area. None last long, but there are a lot of them, so be careful. After dealing with them all, use the key near the bell. This closes the hole in the center of the arena so you can take down Pierre in the cutscene.
Then the paths outside the main area will open up and you will have two options:Go to Skull MountainLubTreasure hunt. Since the Treasure Hunt is a side quest that will eventually lead you back here, we'll do that first and then head to Skull Mountain, but if you want to continue the story, skip ahead to the Skull Mountain part.
Ratchet & Clank: Rift Apart - Treasure hunt
Jump on the boat and fight the pirates. Use the elevator and jump to the next boat to do the same. In both cases, they are regular enemies-pirates. Go to the pirate bar where you will fight more pirates.
There are no boss fights here, but there are plenty of waves, so change your weapon to less ammo and stay in the fight. After defeating him, stand on the round platform at the back of the room and climb up. There is the last group of pirates to defeat here, so you can open the chest in the back. This will reveal the location of every collectible in the game. Teleport back to where you just saved Pierre Le Fer.
Go to Skull Mountain
Head to the lower island and fight the few enemies here. It seems like the game wants you to jump on a boat here, but you can actually grab and swing a little ball over it. Pick it up and you can ride the Speetle in the water. There are ramps that work as a way to guide you. After a few ramps you will reach a larger land area and you can jump off and continue on foot.
Climb and fight some enemies before heading to Skull Mountain, which turns out to be an amusement park.
Survive pirate trails
In the park, you'll find the pirate evidence you need to survive before meeting Captain Quantum. The first attempt was karaoke and this time I'm not kidding. You have to shoot the pirate droids to make them sing like Simon says. The order of three is below, with 1 on the left and 5 on the right.
- First challenge: 2, 1.
- Second challenge: 5, 1, 2, 3.
- Third challenge: 4, 1, 2, 5, 3.
Thus, the first attempt is completed. The second attempt is to fight Grunthor, but he is already dead. Not like in, it's also Undead Grunthor - it's just dead. However, in order to proceed further, you must solve the glitch puzzle.
Pirate Trials - a glitch puzzle
After controlling Glitch, take it out of the tube and shoot at the first virus nest. No shield, so it dies easily. Go down the small tunnel by shooting at the pink barriers. Keep going down and grab the power-up before turning right to step on the switch on the small podium and clear the virus nest there before moving forward and hitting the virus nest on the ceiling. Go through it and step on the switch on the right, then turn around and take it out.
Then, going right, climb the switch on the green platform and take out two more; one that drops a shield and one that never had one. Then go through the green tunnel to the next area.
There are two nests here; one on the ceiling with a switch on the floor and one on the floor with a switch on the ceiling. Opposite the green tunnel is a yellow wall that you can climb to get to the next area. Here on the ceiling there is a virus with a switch on a nearby podium followed by an unguarded virus. Take them both out and you'll only have one slot left. The transition to this one is just around the corner and the virus itself is on a lower level, but you can kill it from here.
Completing this puzzle will reward you with one of themArdolis gold screws.
After solving the puzzle, go through the door and you will find yourself on a ship spinning in circles. Eventually, three more ships will appear and you'll have to jump from ship to ship, fighting the pirates that appear. Once you do that, an island will rise in the middle and you'll fight Crabcakes McGee - keep him in place with the Topiary Sprinkler and use heavy weapons. It fires a lot of projectiles and bounces a lot, but is a glass cannon compared to other big enemies.
You can now open the crank bolt to lower the drawbridge, revealingdrugi element zbroi.
Meeting Captain Quantum
You will then find Quantum, which turns out to be a Quark of this dimension. Due to a misunderstanding, you will have to fight your own people to defend it. In the first stage of the fight, they are ordinary enemies, so keep using explosive barrels and ranged weapons. Once this wave is over, press the "launch ship" button to start the next phase.
In this phase you will face Tide Twins who will use bombs and try to jump on you. Topiary Sprinker or Glove of Doom can be effective at trapping them, but otherwise use heavy weapons. After defeating them, use the crank at the front of the ship. This will raise the bell, so press it and summon Bubbles to start the cutscene.
All we have left to do is find the last onegold screwis atSpybot. The Gold Bolt is located here on the map, in the water, between two piles of exploding barrels. You need to build Speetle around it.
The Spybot can be found on the northern tip of the northeastern island - you won't be visiting it in this story, so you'll need to specifically hunt it down.
Ratchet & Clank: Rift Apart: All Ardolis (Pirate Base) Collectibles. There is 1 Spybot, 2 Gold Bolts, 2 Armour Pieces, and 1 CraiggerBear to find on Ardolis (Pirate Base) in Ratchet & Clank: Rift Apart.How long does it take to 100% Ratchet and Clank Rift Apart? ›
When focusing on the main objectives, Ratchet & Clank: Rift Apart is about 11 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 18 Hours to obtain 100% completion.What happens when you get all the gold bolts in Ratchet and Clank Rift Apart? ›
Collecting the Gold Bolts in Ratchet & Clank: Rift Apart unlocks cheats and modifiers that you can enable at anytime to customise your experience. You can enable these by pushing the touchpad and navigating to the Collectibles tab.How do you beat the pirates Ratchet and Clank Rift Apart? ›
You'll need to keep an eye out for their red laser fire so that you don't run into them while strafing about. They are however quite unarmoured, meaning so long as a weapon is powerful enough, it'll do nicely to take them out.